Object after importing from blender to UE4 lose all textures and materials. I’ve imported fbx file from blender and textures i used in jpg format.
jpg is the worst possible format you could use, use lossless format like .png, .tga or .psd or similar.
Also, most experienced devs consider manually importing the textures for the material better for the workflow, because you dont want a master material for each mesh.
so its best to manually import the textures, make a master material and use instances of that material for optimization sake.
Im just starting my adventure with any “game creating” programs. So is there possibility to receive more detailed descripition how to solve it? Because i hardly understand what I should do.
Anyway thanks for answer