Hello, I have installed quite simple game made with blueprints on Android (Prestigo tablet using Mali 400). The game starts, gives Black Screen and returns to main window. I have run logcat and found following error:
No matching function for call to ‘textureCubeLod’
in my genius thinking I figure out something is not suported for LOD of textures. Would you know what needs to be switched off to make it working?
more details:
D/UE4 ( 4950): D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLShaders.cpp(49): Fatal error:
D/UE4 ( 4950): Failed to compile shader. Compile log:
D/UE4 ( 4950): 2:9: P0004: High precision not supported, instead compiling high precision as medium precision
D/UE4 ( 4950): 2:56: L0002: No matching function for call to 'textureCubeLod'
D/UE4 ( 4950): [2014.06.02-11.14.06:025][ 0]LogRHI:Fatal: Failed to compile shader. Compile log:
D/UE4 ( 4950): 2:9: P0004: High precision not supported, instead compiling high precision as medium precision
D/UE4 ( 4950): 2:56: L0002: No matching function for call to 'textureCubeLod'
D/UE4 ( 4950): D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp(33): Ensure condition failed: IsInGameThread()
D/UE4 ( 4950):
D/UE4 ( 4950): D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp(33): Ensure condition failed: IsInGameThread()
D/UE4 ( 4950):
D/UE4 ( 4950): D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp(33): Ensure condition failed: IsInGameThread()
D/UE4 ( 4950):
D/UE4 ( 4950): [2014.06.02-11.14.06:027][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)
D/UE4 ( 4950): [2014.06.02-11.14.06:028][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(1)
D/UE4 ( 4950): [2014.06.02-11.14.06:028][ 0]LogOutputDevice: === Handled error: ===
D/UE4 ( 4950): Ensure condition failed: IsInGameThread() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 33]
D/UE4 ( 4950):
D/UE4 ( 4950): Stack: [Callstack] 0x00000000
D/UE4 ( 4950): [2014.06.02-11.14.06:028][ 0]LogOutputDevice: === Handled error: ===
D/UE4 ( 4950): Ensure condition failed: IsInGameThread() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 33]
D/UE4 ( 4950):
D/UE4 ( 4950): Stack: [Callstack] 0x00000000
D/UE4 ( 4950):
D/UE4 ( 4950): [2014.06.02-11.14.06:028][ 0]LogGenericPlatformMisc:Error: This platform cannot submit a crash report. Report was:
D/UE4 ( 4950): Ensure condition failed: IsInGameThread() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 33]
D/UE4 ( 4950):
D/UE4 ( 4950): Stack: [Callstack] 0x00000000
D/UE4 ( 4950): [2014.06.02-11.14.06:028][ 0]LogGenericPlatformMisc:Error: This platform cannot submit a crash report. Report was:
D/UE4 ( 4950): Ensure condition failed: IsInGameThread() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 33]
D/UE4 ( 4950):
D/UE4 ( 4950): Stack: [Callstack] 0x00000000
D/UE4 ( 4950):
D/Zygote ( 94): Process 4950 terminated by signal (11)