After upgrading to 5.6, we can no longer visualize Unreal types like TArray, TMap, TSet, etc. in Rider’s Debugger
If we grab an older version of the .natvis file, the problem is resolved. But the file is generated by the engine setup process, so this is not a satisfactory solution.
Ideally I’d want this fixed, but I also want to know how this .natvis file is generated so I can investigate a fix myself.