Having quality issues with virtual textures on my mesh.
There seems to be some bleeding and overlap of colors with edges not properly defined.
I wonder if something to do with my LightMap UVs?
It seems as though I don’t have any!
I definitely have Generate Lightmap UVs checked on import!
Attached are my
Lightmap Channel 0 (regular UVs)
and
Lightmap Channel 1
How can I fix this?

