I made a blueprint that adds meshes via its construction script.
So technically it’s just a tool for me to make it easier to place the meshes.
However, it seems like those meshes do not get baked lighting.
When I place the meshes manually I can bake the light for it but not when I place them using the blueprint.
Is that because meshes added via blueprint are considered to be added on run-time and thus can not have a lightmap?
Is there any way to enable that?
In this picture I added the ground meshes via blueprint and some manually.
It’s quite obvious which is which telling by the wall’s shadow.
Also, while we’re already talking about lightmaps:
If an object has several LODs do all of the LODs get a baked lightmap?