Since Unreal 5.1 there is no Lens-Distortion on other passes.
Not in Viewport and also not in the movie render queue renderings.
Only the LIT (or Beautypass) is correct distorted but we cant use the depthmap or Cryoptomatte for Post-Works in AE or NUKE. That makes UE 5.1 unusable for Virtual Production.
You can see it even on this screenshot that there is no lens distortion on the SceneDepth.
Please help us we need a correct LensDistortion on the Crypto and Depthpass.
Thank you!
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Did anyone find a solution to this? I’m dealing with the same issue
No and I’m having the same problem on the export side getting distortion to render out.
Im using 5.3 and have the same issue. Also, I can’t get overscan percentage to work. Are their fixes for this in the meantime.
Any News about this? @EpicGamesVirtualProd It is 2025 near the end. Please fix the issue or Bug, that we can render with real world lenses a cryptomatte. Thank you!!!