No Keybd inputs when QuickLaunch/PiE to Quest?!?

I’m trying to use keyboard inputs for debugging on a Quest experience, but they dont seem to register/trigger.

Scenario: UE 5.2, Oculus Quest2, building on top of HandGameplayShowcase. Can build successfully and launch on device
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Game controllers work, hand tracking works, but mouse/keyboard inputs are ignored?

There are inputs set up for keyboard keys to trigger events, but those events never fire.

What am I missing?