I’m trying to use keyboard inputs for debugging on a Quest experience, but they dont seem to register/trigger.
Scenario: UE 5.2, Oculus Quest2, building on top of HandGameplayShowcase. Can build successfully and launch on device
Game controllers work, hand tracking works, but mouse/keyboard inputs are ignored?
There are inputs set up for keyboard keys to trigger events, but those events never fire.
What am I missing?