No indirect lighting in split-screen mode

Hello–

I am having an issue with lighting quality in split-screen vs single player mode. It seems that the bounces from emissive materials and point lights, etc… are not showing up in multiplayer, any idea why? Post-process is working in split screen, so that’s not the issue. See the two images below:

Singleplayer

Multiplayer

Im assuming you are using Lumen. If that’s the case than be aware that Lumen does not support splitscreen currently.