I’m trying to use the command line to render my map but after it runs I can’t seem to locate my images. I’ve checked the project folder “Saved\Screenshots\Windows” and “Saved\VideoCaptures” but there is nothing there. Am I looking in the wrong place?
Here is the Command Line: “E:\Programs\Unreal Engine\4.2\Engine\Binaries\Win64\ue4editor.exe” “T:\DumpTest_Project\engine\DumpTest_Project\DumpTest_Project.uproject” -game Maps\DumpTest_map_v001.umap -ResX=1920 -ResY=1080 -DUMPMOVIE -BENCHMARK -FPS=30 -NOTEXTURESTREAMING -WINDOWED
I prefer using using this method so that I can eventually take advantage of tiledshots for high resolution images.
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Thanks for the heads up on this. I was having exactly the same issue with 4.4. So, to clarify, unlike UDK where you could run the command line script and point at the project folder, command line now only works with a packaged project?
For the life of me, I can’t get this to work with a project in development (it executes fine, it just won’t dump frames), but if I modify the script to point at the packaged version, it works fine.
Currently you do have to have a packaged version in order to render out via the DUMPMOVIE command. I have requested that our engineers to look into allowing the unpackaged projects to have the same functionality. I will keep you informed as we move forward.
This issue is still being investigated for non-packaged games but as long as your have a packaged project the dumpmovie command will render out the frames of your game when you start it up, usually this is a cinematic (Matinee) that you have playing on Start.
I’d also like to express a need for having this work using an editor binary. We want to use DUMPMOVIE and BENCHMARK in order to run maps from the command line and create automated regression test-renders. Having to package up the game before doing a regression test is a giant pain and will cause us to look for an alternative solution. Thanks.
I have bumped the community interest of the DUMPMOVIE command line feature request and added your information from above. Currently this workflow is not used here at Epic in favor of the direct dump from inside the Matinee Actor itself.