I using the Render to Texture Blueprint, following this tutorial, and trying to render out some 3D Imposter Sprites.
I’m following the tutorial exactly, but for some reason not getting the decal mask texture rendering out properly.
Here is how the example looks in the tutorial:
And here is how it looks in my version:
The base colour and normal maps are coming out fine, but what should be the decal mask seems to just be an unlit version of the mesh, and opening up the file there is no usable transparency or anything in it.
As a workaround, I could just substitute the material/s for emissive materials set to 100% white, but that’s going to be annoying for large numbers of meshes, and judging by the tutorial this is something that should work.
Anyone know what’s going on here?