No collision when root component is of type "Scene"

Yes, I had been using the collision debug view. I was able to find a way to get it working. I had to create a child static mesh, applied the same static mesh asset for the child, and used the collision of that child component for hit and overlap events. It’s weird that the parent static mesh cannot generate hit or overlap events. This seems to be a way to work around it, if you want to have a hierarchy where the root is a scene component.