Hi Fatorice, my problem is that there is just no collision at all. The issue for me is not with the scale of the collision. I want to have a similar hierarchical setup as you with the components; I want to have a scene as the root, and with the static mesh and cameras as sibling components to one another.
I also learned that I cannot really use the “Set Updated Component” node in my case, because the pawn movement is custom-scripted and not based on one of the preset Movement Components in UE4.