No collision when root component is of type "Scene"

Hi Fatorice, my problem is that there is just no collision at all. The issue for me is not with the scale of the collision. I want to have a similar hierarchical setup as you with the components; I want to have a scene as the root, and with the static mesh and cameras as sibling components to one another.

I also learned that I cannot really use the “Set Updated Component” node in my case, because the pawn movement is custom-scripted and not based on one of the preset Movement Components in UE4.