According to documentation “One PlayerController exists on each client per player on that machine. These are replicated between the server and the associated client, but are not replicated to other clients, resulting in the server having PlayerControllers for every player.” Editor tooltips confirm it. However, when I launch a 2 player game (single process, listening server) I can see in editor, that there are 2 Pawns and PlayerStates, but only one PlayerController. What am I missing here?
I need 2nd player controller to set a static camera. Unless, I’m doing it wrong and those instructions should be executed on client, or maybe there is a way to achieve same result without calling for PlayerController?
I’m a complete noob, as I’ve started my first project this week.
EDIT: I found some help here:
But now I’m only able to assign every player to one static camera and i need different cameras for every player.