Hi so up until now we’ve been working in a fully dynamic lighting environment for easier iteration time but now we’re looking at moving to baked lighting for the sake of performance.
When I do a static lighting bake, everything is shadowed as expected. However when I bake stationary light the only way I get any actual shadows is from the cascade shadow maps. Gi is baked correctly but as far as I can see everything else is permanently lit and shadowed dynamically.
Looking at this, Stationary lights and static shadows - Rendering - Unreal Engine Forums I’m expecting results in line with the pillar on the left, but instead beyond the shadow cascade I get nothing. What could be going wrong here?
All of my meshes are set to static, and I have a static skylight and a stationary directional sunlight. I’ve just flipped all of my static meshes to stationary out of curiosity to see if that solved my problem but can provide screenshots after this build finishes if required.
Thanks,
Elliot