No Backface Culling?


Edit the material assigned to that mesh and in its Details panel, tick Two Sided under Material roll-out.

That should render the faces on both sides.

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Weird i never noticed the two sided option to work for unreal 3.0

Hi I have a quick question, is there a way to render both sides of a mesh’s face? By default only the side of the face with forward facing normals is rendered, however is it possible to set an object to render the back of the face too?

For example I have a thorn bush mesh. Each thorn is basically just a single face. They are visible from the front of the object, however they disappear when viewed from the back. Can I set them to be visible from both sides?

Thank you!

thanks that did it!

Thank you :wink: