Hi I have a quick question, is there a way to render both sides of a mesh’s face? By default only the side of the face with forward facing normals is rendered, however is it possible to set an object to render the back of the face too?
For example I have a thorn bush mesh. Each thorn is basically just a single face. They are visible from the front of the object, however they disappear when viewed from the back. Can I set them to be visible from both sides?
Thank you!
