Hi!
Here is my situation:
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Big archvis exterior scene, for walking around with Oculus.(Works fine)
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Lots of sublevels containing static meshes (every building is a sublevel, disappears on leaving volume, leaving a lowpoly mesh with unlit material in its place).
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No terrain, static mesh tiles as ground, lots of grass painted on ground tiles (from Kite Demo as a placeholder)
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Dynamic light. Mesh distance fields(disabled on screenshots attached, though). Single light source (sun+sky) Light source is on persistent level, reflection captures on sublevels.
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Lots of reflecting surfaces.
Static light appears impossible - it can’t be built with so many foliage (even if I disable static shadows for instances). It just goes on forever and ever, and then crashes. Static light without grass builds, but looks bad, because I had to cut corners and don’t have enough horsepower to build it right.
All of it works fine in viewport, runs smoothly. Before I completely switched on dynamic light and mesh distance fields, it worked just fine on launch too.
I haven’t tested launching for long, and to my big surprise, it now looks like this(see attachment. No ambient, looks horrible Second attachment - how it looks in viewport).
Searching for answer, I learned, that Reflection Captures do not work with dynamic light. So I deleted them. No difference. Same with adding “Recapture Sky” into level Blueprint on startup. Nothing.
At some point before, I encountered a problem with streaming poolsize, and I fixed it with command r.Streaming.PoolSize=2000 in defaultengine.ini
But on launch I’m getting this: “Console variable ‘r.Streaming.PoolSize’ wasn’t set (‘Scalability’ has a lower priority than ‘ProjectSetting’)”. Scalability is set to Epic.
Log seems ok besides that line about pool size. No relevant warnings. Collision mesh issues mostly, and some problems with imposter sprite materials.
So. what’s going on, and how do I fix this mess?
I need a smooth-running exterior map with lots of foliage and reflecting surfaces, but don’t have enough power or time to build light. Map is far from being complete, there is yet a lot of content to import, so I need to solve this problem as soon as possible. I’m clearly doing something wrong here, but I can’t find anything relevant to my problem on answerhub or forums.