i am wondering if UE4 could benefit from something like nitrous direct X 11 anti-aliasing found in autodesk 3dsmax doing really great job with viewport anti-aliasing?
i am working on a project that suffers badly from aliasing and i tried every possible tips and articles i could get my hands on for the past week. its really frustrating. i tried screen percentage and all AA modes also forward shading with no luck. it is an architecture visualization project with lots of vertical lines near each other creating a very noticeable on screen patterns like waves.
any help would be greatly appreciated.