Reference ID
93ef9c56-4386-5346-a5bb-7aabb1305c5f
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Summary
NINTENDO SWITCH: CRASH / CANNOT LOAD GAME - Nintendo Switch Loading High Scalability Cooked Package instead of Low Scalability Cooked Package when “Scalability Manager” set to unload lights in Low/Medium, they show on switch
Players are consistently reporting that the Nintendo Switch is Crashing every single time.
I played around with the lighting scalabilty manager and deleted and and rebinded it disabling lights and fog altogether again. It was glitching and bugged. The Published version is not disabling lights and fog that are plugged into the lighting scalability manager. Also, it is running higher resolution graphics, when before the glitch, it was running the mobile quality which was what I preferred.
Using a lighting scability manager I have Exponential Height Fog and Lights unloaded on LOW/MEDIUM ESS.
After V29.4 Update, the Nintendo Swiitch opened one time for me, and was running EPIC ESS for PC/Xbox version and super laggy, then crashed.
The Nintendo Switch was running the mobile version before which was how it was supposed to function
Steps to Reproduce
Launch a session on the nintendo switch, Fortnite crashes and closes the Fortnite Client completely.
ERROR "software closed because an error occurred "
Expected Result
First: We should have a tool to diagnose cross-platform performance with the ability to step-down cooked packages specified for console hardware capabilities.
Nintendo Switch: should be running the Mobile LOW quality version like it was three weeks ago, and then after V29.4 update the Nintendo Switch is running the High/Epic Quality version and crashing.
Observed Result
Nintendo Switch is running the High/Epic Quality version and crashing.
Platform(s)
windows
Island Code
7385-3224-0691