Nintendo Switch PLayers / Mobile: Crash Game / Fortnite Closes when trying to playing on a public puclished map / Fortnite Creative / UEFN

Just for your information, the “suggestion” you rely on above is really well crafted nonsense x 100. I have not read the entire thread, nor what exactly the issue here is, but the reply from that person smells like a bot gathering random data. I’ve seen it multiple times on my bug reports where someone (might be even the same bot / person) posting similar nonsense without considering much from the original report.

There’s no such things as “seven blocks of data” or whatever in the context of @editable. An @editable is just like any other regular verse constant or variable, it stores data depending on the type. It can be 1 byte or larger.

The 100k memory exists for exactly that reason, but sometimes Epic’s systems do not consider everything and you might run out of memory because something wasn’t captured during memory calculation. That’s ONE reason, there are more, game client bugs on a certain platform, native verse issue, potential issues in your code.

The only true solution here is to isolate the problem in a new minimal project where you can reproduce it most or all of the time. Then send it to epic so they can properly investigate.

For our case, I cant remember how it was fixed as I wasn’t the one who fixed it, but this was an issue in our project and we used various custom capturing metrics while also talking with Epic which they confirmed was the case (of what I mention above) iirc (its a while now that it happened). That figure was provided to us by trustworthy means, but since its more than 6 months back, I cant remember specifics.

Anyhow, the problem may have been addressed now anyway, as there have been updates that looked into it. Will bump if I see it again on our new project though.