Just for your information, the “suggestion” you rely on above is really well crafted nonsense x 100. I have not read the entire thread, nor what exactly the issue here is, but the reply from that person smells like a bot gathering random data. I’ve seen it multiple times on my bug reports where someone (might be even the same bot / person) posting similar nonsense without considering much from the original report.
There’s no such things as “seven blocks of data” or whatever in the context of @editable
. An @editable
is just like any other regular verse constant or variable, it stores data depending on the type. It can be 1 byte or larger.
The 100k memory exists for exactly that reason, but sometimes Epic’s systems do not consider everything and you might run out of memory because something wasn’t captured during memory calculation. That’s ONE reason, there are more, game client bugs on a certain platform, native verse issue, potential issues in your code.
The only true solution here is to isolate the problem in a new minimal project where you can reproduce it most or all of the time. Then send it to epic so they can properly investigate.