Nintendo Switch PLayers / Mobile: Crash Game / Fortnite Closes when trying to playing on a public puclished map / Fortnite Creative / UEFN

It is undesirable behavior for sure, that is all I can sum it up to be! :slight_smile:
The issues have been reported a few times.
The issue persists after a Fortnite Update.
As of now I got the switch to stop crashing, but like last time, this nintendo crash resolving only lasts until a Fortnite Update redistributes the repeated issues.
I ended up scouring the outliner for assets with a higher draw count (PPV’s, textures, materials, Fortnite factory partical and VFX devices, verse, props, 3d models, etc) launching the nintendo switch repeatedly after each change. After two weeks at 16 hours a day, I was able to finally fix the crashing nintendo switch.
I nightmarishly deleted and re-setup all those assets one by one, a complete overhaul of my game. I have done this before 3 times immediately after Fortnite updates. The worst began on v28.3 when this happened, until current.
The more I tested on the switch crashing each time trying to load after a change, I had to close fortnite completely as push changes and launch memory calculation was bugged and still to this day does not work without multiple attempts of closing the fortnite client, making it extremely inconvenient, hence the 16 hour days (with no pay xD lol).
Overall, the nintendo switch was able to launch after finally lowering as much draw count possible. Overhauling the entire game has been a punishing task to say the least, but at least the public version is able to join Nintedo switch players!

I am concerned about the Cliffs_and_rocks assets failing however, and the verse code failing. It must have been due to a crash and unable to successfully push changes bug. That is my best guess. The game is operating smoothly at this point (Other than spawn pads enabled but players spawning in the sky on join in progress set to spawn (another fortnite bug since last summer). Some creators are luckily not experiencing these bugs in their maps.

All the issues I have listed above were occuring on succesfully published public maps only. New projects do not experience the undesireable behaviors.

Thanks @Jimbohalo10 Jimbo and @Wertandrew Wert you guys are my favortite! (and Micro Monitor hes legit)

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