Ninja Character - Dynamic gravity for characters & objects

Did anyone manage to make it work on 5.5?

No, even though the documentation says it won’t be updated anymore, I’d like to have it in 5.5. It would be nice if they updated it or if there was a way to make it work. I tried updating the plugin myself in my project, but I couldn’t get it to work.

@Xaklse I want to update my project from 5.3 to 5.5, and tried to do it with the altnatives that you say (custom gravity or epic mover 2.0), but doesn’t work well, the camera or controls fails.

I need thins plugin to 5.5 could you update please?

or tell me how to do it for my project, I tried to move the plugin as project plugin and upgrade but on the rebuild it fails.

please I need help

we are going to need a community effort to keep this plugin alive, im trying to make it compile for 5.5 but it has issues and I dont think unreal gravity plugin works as good

I managed to upgrade the plugin to 5.5, for single player it works, but for multiplayer I think it won’t work anymore

can you upload it to google drive? I think I can replicate it

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I would be also interested in your fix please :folded_hands:

edit: I could run the project in UE5.5.4 by doing that:

  • edit the engine version in the .uplugin file
  • NinjaCharacter.cpp
    • remove the override keyword in CheckLedgeDirection and GetLedgeMove functions
    • use bool instead of uint8:
    // Temp fix 5.5
	bool bInBaseRep = bInBaseReplication > 0;
	TGuardValue<bool> bInBaseReplicationGuard(bInBaseRep, true);

is what I did

Which license would this plugin uses? Thanks