Ninja Character - Dynamic gravity for characters & objects

I would be also interested in your fix please :folded_hands:

edit: I could run the project in UE5.5.4 by doing that:

  • edit the engine version in the .uplugin file
  • NinjaCharacter.cpp
    • remove the override keyword in CheckLedgeDirection and GetLedgeMove functions
    • use bool instead of uint8:
    // Temp fix 5.5
	bool bInBaseRep = bInBaseReplication > 0;
	TGuardValue<bool> bInBaseReplicationGuard(bInBaseRep, true);