I would be also interested in your fix please ![]()
edit: I could run the project in UE5.5.4 by doing that:
- edit the engine version in the .uplugin file
- NinjaCharacter.cpp
- remove the
overridekeyword inCheckLedgeDirectionandGetLedgeMovefunctions - use bool instead of uint8:
- remove the
// Temp fix 5.5
bool bInBaseRep = bInBaseReplication > 0;
TGuardValue<bool> bInBaseReplicationGuard(bInBaseRep, true);