Probably a nooby question, but how can i create a changing day/night cycle with UE5. I saw a bunch of UE4 Tutorials wich where using “BP_Sky_Atmosphere” but i can’t find that on UE5. Shouldn’t this be possible with UE5 new Sky Atmosphere and stuff?
Or shoud i just create the Scene in UE4 and than convert it over?
enable plugin sun sky and volumetics,
place sun sky blueprint from place actors,
content browser settings to enable engine content to lovate PLANET BP in volumetrics folder.
ctrl L can reotate light source, all u have left is to get cubemap of space, create skybox material with stars and u got ur ■■■■ set up
I would really like to know the answer to this too… With sky atmosphere I have no idea how to add stars, directional moonlight and ambient light… everything seem to be a lot harder to customize with this system
I have the same question, every single tutorial that I watched (6 and counting in UE4 and UE5) in all of them people only messed with blueprints, and when the night came… boom stars in the sky. I don’t know why people from EPIC removed this and made it harder… but it was a very bad decision.
You can actually use the UE4 sky_sphere in UE5 to gain access to the clouds (not the volumetric clouds) and the stars. in order to do that, you need to go to settings in the content browser and enable “Show engine content” and search in the “all” folder “Sky_Sphere” and it should appear the sky sphere blueprint as in the UE4 engine. you have to delete the current sky sphere in order for the new one to work.