(Niagra)When I add a scale sprite size I can't see the particle anymore. (Niagra)

Hi everyone :slight_smile:

I’m new to Niagra and I try to learn how it works.

So my problem is when i add a node to scale particule (scale mesh size or sprite size ) i can’t see them anymore.
But the particle count says that they are particles in the viewport.

Thank you for your answer :slight_smile:

2 Likes

In the Niagara System:

  1. “Initialize Particle” → Mesh Attributes → Mesh Scale Mode
  2. Set “Mesh Scale Mode” to Uniform.

I think this will help you!

9 Likes

Hi
thanks for the answer :slight_smile:
I will try it

1 Like

Thank you very much it work :slight_smile:

2 Likes

Hi, is there any other solution, it didn’t work. I use ue 5.1.1

thank you, this worked for me

Had the same issue.

SOLUTION: Make sure the Scale Sprite Size component is at the correct stack position in the overview - inside the Particle Update section.

Hey !

Make sure before adding a “scale sprite size” or a “scale mesh size” in the particle update to add a value in the " Initialize particle "
(The reason is you can’t scale a unknow value)

5 Likes

For me that I also use 5.1.1.
I was able to solve it by just changing the mode in “Initialize Particle” → Sprite Attributes → Sprite Scale Mode → Set “Sprite Scale Mode” to Uniform and with that I can visualize the particles again.
And it makes sense to me since I would be using the [Scale “Sprite” size] and not the [Scale “Mesh” size].

Solve It.Thanks al lot… :pray: :pray: :pray: :pray: :pray: :pray:

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