Niagara weapon/pickaxe Collision

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Summary

I’ve been trying to make Niagara Particles react to Players swinging their melee weapons without success. I tried all the CPU Collision Trace Channels - ALL of them! None react to players’ melee swings.
Most Trace Channels react to the character’s capsule itself, but that’s not what I’m looking for.
Any feedback from Epic as to how to make this happen would be greatly appreciated.
Thanks.

Steps to Reproduce

-Create a Niagara System with CPU particles
-add a Mesh Renderer (I used a sphere)
-add a Collision Module
-set collision to Mesh bounds
-set the CPU Collision Trace Channel (I tried ALL of them!!)
-place the NS in the level
-launch the game session
-try interacting with ranged, melee, or pickaxe

Expected Result

expected the particles to collide with the player

Observed Result

particles don’t collide with the player

Platform(s)

UEFN, PC