Niagara user parameter overrides resets after compile

Ue4 v 4.26.0
Steps to Reproduce:

  1. Create simple Niagara system and emitter.
  2. Define user parameter. For example Linear color.
  3. Add Niagara particle system component to blueprint actor.
  4. Niagara particle system component → Override parameters group → Try to change parameter(Chane color).
  5. Compile blueprint.
  6. Parameter will be reset to its default value defined in the Niagara system.

same here
I use this workaround
image

Is this still a problem in 5.0? Unfortunately, 4.xx versions of the engine don’t get any more bug fixes.

ue4 …I dont have time to upgrade my project to ue5 and fix all compatibility issues

I’m getting the same bug on 5.0.3. Did anyone find a solution or a workaround for this?
The bug is not there if it’s inside the first loaded map.
This has been fixed on 5.2 but I need to stay on 5.0.3.