Niagara user parameter is not visible in BluePrint -> UE5.2 & C++

It works with no blueprint in the scene, it’s enough to create a bp based on the c++ class with the niagara component.

As you can see the class defaults pick up the custom niagara component’s parameters and can even be edited and remembered. (overwrote the yellow with a new color to test it, if I revert to default it returns to the particle’s yellow color)

Maybe some stale data cache is causing some problems? Try deleting the temp dirs and recompiling.