Niagara user parameter is not visible in BluePrint -> UE5.2 & C++


Here is a version with a linear color user param exposed

As you can see it’s working in 5.4

only thing in cpp instantiating the niagara comp is this

AGameCharacter::AGameCharacter()
{ 	
	PrimaryActorTick.bCanEverTick = true;
	// Create components
	Camera = CreateDefaultSubobject<UCameraComponent>(TEXT("Camera"));
	NComponent = CreateDefaultSubobject<UNiagaraComponent>(TEXT("NComp"));
	SphereComponent = CreateDefaultSubobject<USphereComponent>(TEXT("SC"));	 
	NComponent->AttachToComponent(SphereComponent, FAttachmentTransformRules::KeepRelativeTransform, FName("NiagaraComponent"));
}

The character test files that use the niagara component (just change the api)
GameCharacter.h (1.0 KB)
GameCharacter.cpp (1.3 KB)