Hello,
I’ve been trying to recreate the new Demon’s Souls character burn effect. To do this I’ve opted to go for a niagara sprite renderer, utilizing the combination of, for spawn: Initialize Mesh Reproduction Sprite module for particle spawn, and Update Mesh Reproduction Sprite module for particle update portion of niagara system of choice.
The issue I’m having is when it comes to mesh reproduction, both for spawning and updating particles, when a portion of the mesh is using cloth simulation. These above mentioned modules, do not pick up the mesh triangles of the actual position of the simulated sections, instead, they pick up location of their default, non simulated locations. Portions of the mesh that do not use cloth simulation, work just fine. I’ve provided the image which should show the issue I’m talking about.