Hi gurus,
for VFX purpose I want to link particles to a live data (comming from audio capture). How to do that? I look around UNiagaraDataInterface, trying to create my own UNiagaraDataInterfaceCurve to be dynamic (UNiagaraDataInterfaceCurve use a Curve but it is not dynamic, you can’t only import a curve at a specific time (user action)).
I have a plugin that is able to update a curve in real-time (from audio capture), but I can’t use it with Niagara to drive some particle attributes (color, size, etc…).
It is more or less like UNiagaraDataInterfaceAudioOscilloscope, unfortunately, UNiagaraDataInterfaceAudioOscilloscope use a USoundSubmix that is “static” (data already there).
Thx,
Matt