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Niagara UE5: Using animated mesh for each particle?
Development
Asset Creation
FX
Niagara
,
Particles
,
unreal-engine
,
UE5-0
Requiem_X
(Requiem_X)
June 17, 2022, 1:42pm
2
I think there are two ways to do that:
Use the butterfly static mesh with a baked VAT (Vertex Animation Texture)
Use Geometry Cache Render instead of Mesh Renderer with an Alembic
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