Niagara UE5: Using animated mesh for each particle?

Hello.
I am creating a sand-tornedo-looking simulation with Niagara. Right now, I use a sphere for rendering in Mesh Renderer.
However, I want to use an animated mesh (animation sequence of butterfly flying) for each particle so that each of them will move while the simulation is playing.
Is there a way to achieve this effect? I would appreciate any advice on how to do this.
Thank you!

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I think there are two ways to do that:

  • Use the butterfly static mesh with a baked VAT (Vertex Animation Texture)
  • Use Geometry Cache Render instead of Mesh Renderer with an Alembic
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