Niagara translucent particles trails overlapping

Particles that are further from the camera are drawn on top of particles that are closer to the camera.


How I understand, the entire trail is sorted only by distance from the camera to its own source.

Is any way to change it in any cost for get rid of this weird overlapping?
May be some hidden instructions in ini files?
Thanks for attention

Hi! Did you find solution to your problem?

No. I just realized that many modern projects have this problem and even big studios don’t try to solve it.
And gave up on solving this problem while there are many other tasks.
You can make it subtle by thoughtful placing of origin points in the scene and/or hoping no one notices it during gameplay.