When moving away from the camera, Niagara transparent particles seems to be not shaded, even though there is a shadow at that point in space.
There is a screenshot illustrating the problem. All of it trail in shadow of cloud. On all other object this shadow works normally.
And there is material blueprint I using for this particles.
How can I solve this problem? May be some engine rendering or material settings? Looking for this for several days with no result. Thanks for attention