Niagara Torus velocity throwing objects further and further out?

Hello wonderful community,

I’m trying to develop a Niagara mesh spawner that has asteroids orbiting around a central point.

Following an awesome tutorial from: https://www.youtube.com/watch?v=13QNUTwcuKs&t=201s

It’s given me somewhat of a result.

The issue is, within 30 seconds to a minute of running, the Niagara system seems to have the large radius expanding.

Has anyone got some guidance or ideas on how I can prevent this?

Many thanks

Michael

Hi @b1gdaddybear,

Could you share some screenshots of your Niagara system? It sounds to me like you have some form of outwards-expanding velocity contribution. I can help you take a look and debug where this is coming from.