So I found an awesome Particle system from a guy on Instagram. However when I try to render it in Path tracer its doesn’t work as intended. It works with Deferred but that’s not what I want to use. I’m not sure why it doesn’t work and I’m not a big math guy. Can anyone tell me whats wrong. Here are some pictures showing whats happening.
The Code
The output of this is going into the World Space Offset of the Material.
Deferred
PathTraced