Niagara system not moving with projectile movement

Hello, I purchased a projectile pack and am unfamiliar with advanced niagara concepts. When I attach a niagara projectile fx to a BP Actor with projectile movement the system spawns and does not move with the projectile. is there a group of setting I could check to enable it to derive it’s movement from the BP?

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If you’re lucky, switching the emitter to ‘local space’ might fix it

If not, it could be many things, and you may have to send the projectile position to the emitter as a parameter from the blueprint.

Local space fixed it. Thanks!

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:sunglasses: