Niagara system Mesh reproduction in Contentsample

Hey everyone, I’m a newbie trying to learn the Niagara system. The Skeletal Mesh Reproduction in the content sample is really cool, and I’m trying to recreate it. However, I can’t find any tutorials about it. Could you guys help me by suggesting what I need to learn and how to go about recreating it? I would really appreciate your help!

Hello there @OoKyeXYoO!

Welcome to Unreal! Niagara is such a cool system, although it can be a bit challenging from the beginning. I would suggest starting with the basic guides around the community, as well as tinkering with the ContentSample scene, play around with attributes, and getting familiar with all related elements.

After that, I have also included two external video guides, one with more practical approach to starting Niagara, and an specific one about how to create mesh reproduction effects. Hope this helps!

Hello brs-sebascova,
Thanks for your reply. I’ve watched all the tutorials, but I still don’t know how to create the FX I want. Maybe my description was confusing, so I’ll try to explain it more clearly. I hope you can understand and maybe offer some suggestions — I’d really appreciate it.

The FX I want is similar to mesh reproduction, but with particles flying around randomly. What I’m trying to achieve is: when the FX is placed in the level, I’ll use an object (controlled by tracking from TouchDesigner) to interact with or hit with the FX, and make it happen

It’s my video I explain it: https://youtu.be/fxCinPROQqA

Thanks for your time.