I’ve attached a Niagara beam to an actor and I’m getting a bit of lag relative to the parent when I move that actor around. What would be the most likely cause of this issue?
I’m trying to solve similar issue with ribbons (beams) right now. Does your emitter kill the particles? If yes, did you try to adjust the spawn rate on the Emitter?
It’s possibly because the motion controllers are given a separate early tick to reduce latency. Can you check if “disable low latency update” is enabled on your motion controllers?