Niagara System Gray Visual

hello everyone. Today I wanted to add an effect to a skill of my character and i bought a few niagara effects packs. I wanted to use them in my project but when I open it, it looks like this and everything is like this. (I tried the effects in a different project and it works there!)

How can i solve this problem? Thanks…

Screenshot: Screenshot by Lightshot

You just need to let the shaders compile, I assume they have by now…

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Thanks for answer. Unfortunately it’s of no use. I guess it doesn’t recognize the materials. Do you know how to introduce materials to Niagara effects?

Try migrating it from the project that does work. You can just right click on the folder and move the lot in one go…

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not work :frowning: I guess I’ll have to redo everything in a new project.

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Maybe just check if the things you’re spawning in the emitter have

  1. A material

  2. If that material is in your project

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image
yes, the materials are in the project, but it looks like this in the project. So there’s probably a bug in something. The materials appear in the other project.

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Are you using the migrate function to move the systems to your project or are you just copying the .uasset files from windows explorer? Because the latter will break references unless you put the files in the exact same folder hierarchy as in the original project

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I was copying the .uasset files. for Example: Content->Effects(new folder)-> xxx VFX
So should I dump it directly into the Content folder?

You need to use the migrate function ( right click on the asset ).

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I will try this way and tell you the result, thanks

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This is the only method, BTW. If you make a habit of copying stuff in windows, you will break your project and never be able to figure out what went wrong… :frowning:

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The problem was that the files were not in the Content folder in the first place. Fixed it by deleting the effects and putting them back in the Content folder. Thank you

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