Hi everyone,
I’m encountering a persistent issue with Unreal Engine’s Niagara system and would appreciate any insight. Here’s the problem:
- Unreal Engine Version: 5.5.4
- Platform: Windows (Editor & Standalone)
- Graphics API: DirectX 12
- GPU: [RTX 2060]
- Project Type: Blueprint
Also I provide video of the issue, there you can see what I am talking about.
Has anyone encountered this specific issue where GPUComputeSim particles vanish only during gameplay but work in the viewport? What underlying causes should I investigate? Are there known engine bugs, project settings, or platform limitations related to GPU particle rendering in shipped games/PIE?
Any debugging suggestions, workarounds, or fixes would be greatly appreciated!
Thanks in advance.