Niagara system always spawns particles at 0, 0, 0

Hey there, after creating my first niagara system and dragging it right into the level, the particles are spawning at 0, 0, 0 in the world. No matter where I drag my ns actor in the editor they will only “fly” towards it, but never start spawning from there. How can I change that

This is difficult without more information. Do you have any event handlers on the particle?

I think most of the other settings use local instead of world location, so that’s the main thing I can think of.

I dont know if it helps, but this is how it looks like in the bluepints:
https://imgur.com/gallery/rtR9v3v

It looks like you’re setting paricles.position from the static mesh position in that scratch module.I believe this would return 0,0,0, I’m not quite sure what you are trying to do by setting that position but if you don’t set it there and all other spawn and position particles are default it should spawn wherever the particle system is located.

image
if you use emiter1 in emiter2 then emiter1 must have “Local Space” on true (in properties).