Niagara Sprite layer priority

Hello,

I made a very simple niagara system with a sprite, and I was wondering if it is somehow possible to have the sprite rendering over the unit and not in the middle of it ? Getting to see the sprite in its totally and not cut by the character ?

Capture d'écran 2024-01-15 182623

You could achieve this through the particle material. Have you tried using CameraOffset? The value entered in the ‘offset amount’ is what you need to increase (for your example a larger number)

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This is amazing and works fine, thank you !