Hello,
I made a very simple niagara system with a sprite, and I was wondering if it is somehow possible to have the sprite rendering over the unit and not in the middle of it ? Getting to see the sprite in its totally and not cut by the character ?
Hello,
I made a very simple niagara system with a sprite, and I was wondering if it is somehow possible to have the sprite rendering over the unit and not in the middle of it ? Getting to see the sprite in its totally and not cut by the character ?
You could achieve this through the particle material. Have you tried using CameraOffset? The value entered in the ‘offset amount’ is what you need to increase (for your example a larger number)
This is amazing and works fine, thank you !