Hey!
So, I’ve looked at it again and have attached a video for you to see what kind of jitter I get with your project in 5.6. It looks pretty much the same to me for the mesh renderer, sprite renderer and debug sphere. The animation looks fine both close to the origin and away from the origin when not zoomed in, but there is noticeable jitter when away from the origin and zoomed in.
Again, that’s to be expected because the farther away you are from the origin, the less precision you have for your float-based positions. You also lose a bit of precision due to the conversion of different position formats (Blueprint uses double, Niagara uses float+tile offset and the renderer uses two floats in a struct). The problem is that you have tiny movements and also zoom in on them, both of which require more precision than you have available.
I’ll open a jira ticket internally to investigate if we can improve the stability of the rendered niagara system in this situation.
Regards,
Michael