Niagara - Spawn particles on static mesh surface based on mask texture

Unfortunately, I cannot use vertex paint because the meshes I would paint on are HLODs spawned from a blueprint and vertex painting does not to work on those.

I think the sampling regions section is only for skeletal meshes since I cannot find it in the static mesh editor.

I am trying to get moss on top of the rocks that I spawn in the blueprint. I think I will try to spawn moss clumps when I spawn the rock in the blueprint.

Thank you for your help