Is it possible to spawn particles on the surface of a static mesh based on a mask texture? I have been able to spawn particles on the surface of a static mesh but I am having trouble only spawning them within the white areas of a mask texture (or killing the particles in the black areas). Does anyone know how to go about doing this?
Unfortunately, I cannot use vertex paint because the meshes I would paint on are HLODs spawned from a blueprint and vertex painting does not to work on those.
I think the sampling regions section is only for skeletal meshes since I cannot find it in the static mesh editor.
I am trying to get moss on top of the rocks that I spawn in the blueprint. I think I will try to spawn moss clumps when I spawn the rock in the blueprint.
I’ve been attempting to work on this as well, this tutorial does something similar to what you describe with a skeletal mesh, but the Sample Texture module is showing up blank for me in UE5.