How to make constant seed in the Niagara Spawn.
At the moment, when I “Spawn Burst Instantaneous” on the static mesh it gives different seed every playback. I need them to be constant in the same position at all times.
Skeletal Mesh “Component Renderer”
Is there an offset to the skeletal mesh animation per points, controlling seed if I want random distribution and animation offset? Basically, is there a way to control renderer based on particleID or is it done in Modules?
3.How to relax spawned points so that 2 or more points does not spawn near each other?