Niagara spawn consistency

  1. How to make constant seed in the Niagara Spawn.
    At the moment, when I “Spawn Burst Instantaneous” on the static mesh it gives different seed every playback. I need them to be constant in the same position at all times.

  2. Skeletal Mesh “Component Renderer”
    Is there an offset to the skeletal mesh animation per points, controlling seed if I want random distribution and animation offset? Basically, is there a way to control renderer based on particleID or is it done in Modules?

3.How to relax spawned points so that 2 or more points does not spawn near each other?

Thank you,

Kind regards,
Aleksandr