Niagara smoke different look in viewport and output

Hi, i have the issue with the sequencer. I created simple smoke with niagara sprites and i want to export sequence with the simple camera. So i created new level sequencer with that camera and in viewport everything look good. But in rendered seqence is everything wrong. Different lifetime, forces etc. I tried everything but i can not find the problem. Did anyone solve this issue? Thanks for responses.

Random guess. Different gravity value for the map?