Niagara: skelmesh renderer



I just wanted to know if on your roadmap you have something like a Skel mesh renderer, where each niagara particles will animate a bones of the skel mesh, in order to achieve somethings like the video bellow.

I see counless application of this ;)

Or do you have other suggestion on how to achive the same result, without pre-baking the animation like in an Alembic.