Hey guys, I’m working with Niagara Sim Cache so I can bake a simple simulation where mesh particles disperse from a ‘static mesh location’ (a mesh of a word) and I reverse the baked simulation in the sequencer timeline.
This works so well and does the job perfectly. This is the least complicated way I can achieve this without baking this from houdini or blender. I would rather keep it within Niagara.
The problem I’m having is that the motion effects also seem to get baked too:
But due to the final frames being a smooth transition to a stop, the motion blur and fuzz effects is minimal and then completely gone:
Does anyone know how to solve this issue please?
Just to update: I’ve turned off motion blur in the post process which helped but:
I still get this weird artifacting from the lighting I think it’s from
I also noticed DLSS has an effect too but it’s not the full cause of it:
There is still ghosting artifacts from something
UPDATE:
Seems to be ghosting from Anti-Aliasing. If I turn off TAA/ TSA and Temporal Upsampling then it goes away. If I use FXAA it’s fine still. It’s coming directly from TAA/ TSA and Temporal Upsampling.
So to use Niagara Sim Caches with meshes I have to disable Anti-Aliasing